I et interview med Hip Hop Gamer fortæller spillets instruktør, Dan Tanguay, at spillet kører i 1440p og i 30 FPS på PS4 Pro.

Kilde: gamereactor.dk
Alt om den nye PlayStation 4 Pro
I et interview med Hip Hop Gamer fortæller spillets instruktør, Dan Tanguay, at spillet kører i 1440p og i 30 FPS på PS4 Pro.

Kilde: gamereactor.dk
Jim Ryan, præsidenten for Sony divisionen i Europa, kommenterer for første gang siden udgivelsen på salgstallene for PlayStation 4 Pro og PlayStation VR. Han vil dog ikke afsløre hvor mange PS4 Pro konsoller der præcist er blevet solgt, men beskriver at produktionen har svært ved at følge med efterspørgslen. Dette er også tilfældet med PlayStation VR.
Antallet af solgte PlayStation VR ville han dog godt nævne, og dette lå på over 1 million enheder siden udgivelsen i oktober 2016. Det totale antal solgte PlayStation 4 konsoller siden udgivelsen, inkl. Pro udgaven er over 60 millioner.
Kilde: PSlife.dk
I et nyt interview fortæller Bungies Luke Smith og Mark Noseworthy at spillet simpelthen er for krævende til at køre i 60fps på PlayStation 4 Pro.
The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60. Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there.

Destiny 2 udkommer d. 8. september 2017.
Kilde: gamereactor.dk
Selvom der er længe til udgivelsen af den kommende fortsættelse i Uncharted serien – Uncharted: The Lost Legacy – har Naughty Dog allerede nu meldt ud at spillet vil få PS4 Pro understøttelse:
Will be enhanced for the PlayStation 4 Pro, including support for High Dynamic Range (HDR) and dynamic 4K gaming
Spillet er PlayStation 4 eksklusivt og udkommer d. 23. august 2017.
Kilde: gamereactor.dk
Media Player app’en har fået en opdatering der giver understøttelse for afspilning af 4K videoer på PlayStation 4 Pro. YouTube og Netflix apps’ne på PS4 Pro understøtter allerede 4K, så det er kun videoer fra en USB-stick/harddisk eller en NAS der afspilles via Media Player app’en denne opdatering påvirker.

Kilde: PlayStation.Blog
Headmaster er et innovativt og unikt spil til PlayStation VR, hvor det ganske simpelt gælder om at heade en fodbold i mål i forskellige situationer. I sidste uge fik spillet en kæmpe opdatering hvor der især blev fokuseret på den nye Party Mode, men spillet fik samtidig understøttelse for PlayStation 4 Pro.
Ben Throop fra Frame Interactive fortæller:
When you play Headmaster on a PS4 Pro it’s like you’re wearing a new set of eyeglasses. We were able to turn the final rendered image up to 2x supersampling with MSAA. For a game that’s about looking into the distance to judge things flying at your face, it makes a big difference. It runs at 90 frames per second on PS4 and PS4 Pro, but on the PS4 Pro it is now noticeably sharper.
Kilde: PlayStation.Blog
Samrat Sharma fra Guerilla Games fortæller lidt om udvikling af det super flotte Horizon: Zero Dawn – herunder optimeringen til den kraftigere hardware i PlayStation 4 Pro.
The machine has a lot of power, so we understand what it can do, but the game was already in place when we learnt about the Pro and got the dev kit.
So what we’ve done is taken the power and tried to make the best improvements we think for our existing game. We didn’t design the game from the ground up for the Pro, but we tried to use that processing power to do the best things we could to make the experience look or feel better for you.
I don’t think it’s fair to say we haven’t used it fully, but I do think it’s fair to say that if we’d designed the game from the ground up for the Pro, we’d have probably used it differently.
Kilde: gamereactor.dk
Hello Games har netop annonceret at de udgiver en kæmpe gratis opdatering (Codename: Pathfinder) som bl.a. indeholder PlayStation 4 Pro understøttelse. Det vil sige textures i højere opløsning, forbedret lyssætning, HDR, 4K og meget andet.

Alt indhold i opdateringen:
- PlayStation 4 Pro support
- Improved visuals
- Owning multiple ships
- Base sharing online
- New vehicles – Exocraft
- Permadeath Mode
- Build vehicle race tracks
- Ship specialisations and classes
- Shop/traders
- Double the base building variety
- Multi-tool specialisation and classes
- New weapon modes
- Photo Mode
- Discovery menu
- Quality of life improvements
- 50% more original music from 65daysofstatic
Kilde: PlayStation.Blog
I morgen – torsdag d. 9. marts 2017 – udkommer version 4.50 af system softwaren til PlayStation 4 og PlayStation 4 Pro. Opdateringen indeholder mange nyttige features, men for PS4 Pro ejere er den mest spændende nok “Boost Mode” som giver et ydelses-boost til spil som ikke har fået en decideret PS4 Pro opdatering. Det betyder blandt andet hurtigere load-tider, samt højere og mere stabile framerates.
Se alle features i videoen nedenfor.
Kilde: PlayStation.Blog
Selvom PlayStation 4 Pro næsten lige er kommet på markedet forhindrer det ikke den anerkendte spilanalytiker Michael Pachter i at komme med et kvalificeret bud på hvornår PlayStation 5 udgives.
I don’t see that happening. I think Scorpio will have same rules as PS4 Pro- every game made for PS4 Pro has to be fully compatible with PS4. Similarly, every game on Scorpio will have to be backward compatible on Xbox One. So what I think that means is that games will have to run at, say, 1080p and 60fps, but can be upgraded to 4k and 240fps or whatever it will be. But the game will have both on the disc, the hardware will know what file to play, so the Xbox One or PS4 looks for the standard file, while the Pro or Scorpio will pick up the better, faster content. I think that’s what you’ll see, I don’t think that’s a problem, and I think that very few games will support Xbox One Scorpio at launch- the games that support PS4 Pro will definitely support Scorpio, and they may not even run at 4K.
So games will run better, but they will be backward compatible- Microsoft is not replacing the Xbox One- they are upgrading it. So no, Sony will not come up with more hardware in 2018. You may get a PS5 in 2019 or maybe 2020, and an Xbox Two in 2020, and we will continue to get new consoles every three years, and their software will be compatible with the system released right before it. I think that’s going to be the pattern.
