Samrat Sharma fra Guerilla Games fortæller lidt om udvikling af det super flotte Horizon: Zero Dawn – herunder optimeringen til den kraftigere hardware i PlayStation 4 Pro.
The machine has a lot of power, so we understand what it can do, but the game was already in place when we learnt about the Pro and got the dev kit.
So what we’ve done is taken the power and tried to make the best improvements we think for our existing game. We didn’t design the game from the ground up for the Pro, but we tried to use that processing power to do the best things we could to make the experience look or feel better for you.
I don’t think it’s fair to say we haven’t used it fully, but I do think it’s fair to say that if we’d designed the game from the ground up for the Pro, we’d have probably used it differently.