I et interview med Eurogamer har PS4 Pro systemarkitekten Mark Cerny forklaret hvordan konsollen håndterer den forbedrede grafik.
We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly.
That gives us an extremely clean way to support the existing 700 titles. We just turn off half the GPU and run it at something quite close to the original GPU.
Kilde: gamereactor.dk